________________________________________________________________________________ ________________________________________________________________________________ Deleting Shaper and Friends Five Emblem Legion Solo Attempt #2 Another attempt at 5 way. Tried my best to find a good time where the servers aren't shit but this is the best I could do :( A lot of rubberbanding and stuttering as you can see but the build works! Attempt #3 Testing the new patch notes where they 'fixed' the master of metal server issues. Still spiking and Lioneyes is still desyincing everywhere but it's not as bad I guess. Using point blank support instead of the notable for better TS clear speed. 2min First Attempt at Uber Elder T16 Extremely Safe Beach Mapping ________________________________________________________________________________ ________________________________________________________________________________ PROS: >Insane tankiness for anything other than Uber Elder >Good monolith and mapping clear speed (not deadeye cold TS speed) >Looting even when legion generals are still around >Instantly phase everything >No Gem Swapping >Free 8k Shield every 4 Seconds and 25k shield for bossing/monoliths >67% Phys mitigation without flasks and pantheons CONS: >No evasion (aside from 40% dodge chance for ranged attacks) >Relatively slow for a TS build >Expensive >Bad FPS + Desync due to impale stacks ________________________________________________________________________________ ________________________________________________________________________________ Path of Building Codes Current Equipment Gear used without Farrul Skill Tree Explanation Iron reflexes is a must as it's where we gain all of our armour and it makes our gearing very flexible. I try prioritize more evasion over armour since we have more evasion scaling nodes on the tree which is also why we use jade flask over granite. Some nodes are also very dependent on what kind of jewel you'll have. In my lethal pride setup I had endurance charge generation and atk dmg leech on two nodes I generally wouldn't take (Cloth and Chain / +1 frenzy). The frenzy node basically cost me 1 point because I would've taken me two points to reach the hybrid life/mana leech thus allowing me to only spend 1 point on the mana leech near arrow dancing. An even more drastic tree difference rather than using lethal pride is an elegant hubris. This allows you to completely ignore getting Farruls if you can find a jewel that can give you power charge on crit and frenzy charge on attack. I recommend avoiding what I did on my no Farrul setup and get a jewel that can be fit in the jewel socket right under the huge life square rather than the duelist cluster. I divined the elegant hubris myself and finding power/frenzy on the same jewel might cost several ex but It will be certainly cheaper than Farrul's Fur. The Mace and Axe clusters near Point Blank are a definite must. I get 100% accuracy just from those nodes itself. In this build we can't afford to use a high level precision due to our auras. PIERCE AND FORK Pierce is pretty essential for clear. Without it will feel very bad when you're mapping in general since we don't have those nice Herald of Ice explosions. But, it will come at a pretty heft DPS cost. Due to how fork works it basically triples our DPS(assuming the forked projectiles deal the same damage as the original projectile). Whenever our barrage forks it'll split off into two projectiles that'll both hit your main target. But, barrage cannot fork if it has pierced the target and we'll be essentially losing a 3x multiplier after all of the other multipliers which is huge. To combat this issue you'd need to have gloves OR helmet with an open prefix. It's only 1 divine whenever you want to switch from bossing to mapping which isn't much unless you're swapping a lot for some inane reason. The damage falloff isn't enough to make us do no damage to t16 elder map bosses however so it'll be perfectly fine for those who are t16 mapping. Mandatory Uniques The bread and butter weapon for this build. Permanent 30% more dmg when close to enemies since we put points into Iron reflexes. An insane 2 more arrows that gives more damage to both of our skills. This bow might be better than old Chinsol for pure physical build. Bad side is that it is very slow which is why you 100% need to find a source of onslaught in your build. Also more armour, can it get any better? Believe or not TS is basically unplayable without fork. This is why tornado shot is such a high budget skill. It's because you need so many things like this and a +2 helmet to make the skill feel good. You also might be thinking of switching this quiver when bossing. DONT, I've tested it multiple times and have consulted others. I have concluded that by replacing my rigwald with an additional arrow + crit multi rare quiver and 100% of the times rigwald would do way more damage. I believe that fork is essentially a 2x dmg multiplier because it lets your barrage hit twice on the target when you're up close. Truly a unique worth it's price. Cheap and who doesn't need more arrows? With how math works, you will always gain more damage than the dmg loss from min rolls regardless of how it rolls. You gain on average about 17-20% more damage. I try to not base my resistances around belts on most of my builds since I also like to run Bisco's Leash and later on Headhunter once I start farming again. Not a unique but it's very much mandatory. You're spending 99% of the time mapping in this game unless you're a dedicated bosser and is getting paid for it. TS will not feel good without this enchantment. You can go for +1 if you can't afford +2. The 9% physical damage to enemies is also very easy to craft. You only need to spam a few jagged/pristine fossils and you'll get it unless you're really unlucky. ______________________________________________________________________________ Optional Gear Probably the most expensive part of the build and it's completely optional! There is another way to generate power/frenzy as I've had already stated through Not using farrul also allows you to use this kind of chest Even more damage if you manage to grab a maim chest which is also still cheaper than Farrul's. Use Tombfist when you don't have a source of intimidate from jewels and Oskarm if you can't afford to buy a lvl 12 assassin's mark ring. The corrupts are totally optional I just had too much money to splurge. For the abyss slot try to grab chance to blind on hit and onslaught on kill + life of course. The - chaos resist is actually really scary because you can go under -60 so I had to buy a 40+ chaos resistance ring which made doing beyond maps a lot safer. Basically a 20% more multiplier excluding the added flat phys benefit from champion. I'd say this is your 'chase' item in the build. I use this mainly for bossing as I like to equip a chaos resistance ring when mapping because I don't need the extra damage there. If you can't afford a good a shaper ring with good health, resistance and assassin's mark then I would skip this item. You better make sure your non shaper rings have at least flat phys on them though. GEMS Due to our low attack speed you might be able to replace brutality or mirage for faster attacks but the attack speed with my boot enchant+onslaught is enough for me. Faster attacks is technically lower DPS than Increased critical strikes and slower projectiles but having more consistent DPS feels a lot better and lets you have little to no intelligence in your build. I only have intelligence due to a very specific pair of boots I wanted. If you're using an aspect of the cat glove or boots you NEED to put this in. It'll give you permanent charge uptime and trust me you do not want to constantly hear the charge expiration sounds. make sure to keep that precision level low cause you really need the mana leeway as bow build. Enlighten will also be helpful if you have enough intelligence. How to be unkillable in 3.7 Due to limited hotkeys I prefer dash over blink mirror mostly because of how beach is completely flat but if you were to farm somewhere that has a lot of gaps I would definite use faster attacks and blink arrow. ______________________________________________________________________________ ______________________________________________________________________________ This build has been a blast to create from the ground up. It's tankiness allowed me to pretty much turn my brain off while farming and have 0 risk of dying while also clearing very fast. I really hope GGG will eventually fix the FPS issues or allow us to turn off impale effects so I can fully enjoy the build. As of right now I'm currently contemplating on making an entirely new character just to map due to how bad it feels to constantly dip in FPS during mapping. I think that out of all of the TS/Barrage ascendancies being played so far Champion is probably the best fit for this league because of how deadly monolith fights are(mostly maraketh). Evasion, unless you also stack some kind of damage mitigation(trickster) and high life which is hard for ranger starts, you'll eventually get one shotted when mapping whenever that hit lands. That is if you care about dying of course because Deadeye will obviously be the supreme class for fast clearing maps. Last edited by OrangeLeaf on Jul 5, 2019, 9:15:33 AM | Posted by on Jun 28, 2019, 2:18:01 AM |
Nice build. I will try it next. Dont understand why no comments here. | Posted by Dima_Steep on Jun 29, 2019, 10:15:54 AM |
Hey, do you think 10 ex would be enough to start up this build or it will be missing to much stuff ? | Posted by Obliks on Jun 29, 2019, 10:51:07 PM |
' I think any TS build will feel like shit without proper investments. The skill just has a way too high ceiling to make it actually feel good while clearing. Your barrage damage won't be as bad but clearing will just feel awful. Have at least rigwald + +2 TS helmet enchant Maybe you should find a rain of arrows build and start from there so you can then transition to TS. Rain of arrows should have good synergies from impale as well just doesn't scale as well. | Posted by on Jun 29, 2019, 11:46:14 PM |
I managed to sell a lot of stuff and now sitting on 19 Ex with some stuff still selling. In priority order what should be my investments from there ? | Posted by Obliks on Jun 30, 2019, 2:56:08 AM |
' >6-links (you can do only 1 6 link for barrage when bossing and switch it around when mapping) Buy a cheap 6link that has 150+ life and 50+ total resistances which will only cost you 2-3 ex. >Rigwald >Helmet enchant (You can buy a cheap mirrored one for now but you'd want to get a craftable armor or evasion based helmet later on to craft +9 increased physical damage to enemies. Spam Jagged/Pristine fossil) >Lioneye's fall >Asassin's mark ring (esp if you dont have any other power charge generation) Endgame gear would be >Farruls OR a nicely placed elegant hubris that grant's power charge and frenzy generation using only 6-8 skill tree points. >Impale Watcher's eye >Optimized rare gear (3-4 ex per piece) e.g. 40 movement speed boots You can also use blood rage for frenzy charges while mapping but I hate dealing with the degen while looting but it's better than having no frenzy charges. | Posted by on Jun 30, 2019, 3:06:59 AM |
Posted by Obliks on Jun 30, 2019, 3:10:38 AM | |
I finally got this build up and running today and it is super fun. I am not getting the desync issues you have, and I think its faster and more damage than my Zerker Cyclone. Thanks for the build! | Posted by on Jun 30, 2019, 6:59:28 AM |
what would be an easy and reliable way to get end charges generation ? | Posted by Lÿn on Jun 30, 2019, 12:06:07 PM |
Hey mate, just wondering about your bandit choice and pantheon selection? | Posted by Frieske1 on Jun 30, 2019, 1:59:19 PM |
Report Forum Post
Overkill damage is calculated by subtracting the target's remaining health from the amount of damage done. For example, if a target has 20 life and a player deals a hit of 100 damage, the target dies and the overkill damage is 80. If overkill damage is not greater than 0, it is ignored. The duelist class is strength/dexterity based. Duelist builds deal physical damage. They stack dexterity and attack speed, while also having a decent amount of armour and life. Ascendancy classes are: Slayer, Gladiator and Champion. The slayer uses two.
What are the best Path of Exile (PoE) builds? The possibilities are endless thanks to Grinding Gear Games’ passive skill tree, which boasts around 1,325 selectable buffs. The variety doesn’t stop there, either. Once you start the game, you’re presented with seven classes, and after that there’s the option to specialise into 19 unique classes overall – each with their own unique skill tree. Oh, and there are weapons and armour with stats of their own, and don’t get us started on the support gems.
Don’t be too put off, though – when you get to grips with all of this you’ll find that Path of Exile is a sprawling canvas for you to test out some outrageous PoE builds. Start with a duelist, build your buffs around your spin attack, and you’ll turn yourself into a mob clearing typhoon. If that’s not your thing, you can build up from one of the shadow classes to create a deadly assassin that’ll pop squishy foes into a pile of gooey loot.
So, to get you started on your quest to create Wraeclast’s deadliest abomination, we’ve picked out three of our personal favourite PoE builds. We’ll go over what classes you need to build from, what stats you’ll want to invest in, and what gear you should be looking out for. Word to the wise, we’ve only provided builds in their base form so they’re a bit friendlier to newcomers, plus you can experiment yourself. We have, however, linked to similar Path of Exile builds that are more detailed if you want a reference point. Enough from us, here are some of the best PoE builds.
The best PoE builds are:
Frost Blades Assassin PoE build
We love a good assassin build as there’s nothing quite like sneaking up on an unsuspecting victim and sliding a blade across their jugular. Where this Path of Exile build truly shines, though, is in its enemy wave clearing capabilities. Thanks to the Frost Blades, you’ll strike an enemy and then fire a volley of projectiles behind the struck foe. There’s a lot to it, so you can check out Reload’s thread for an in-depth breakdown, but here are the basics.
Class
You’ll want to start out as a shadow for this one, and then go the way of the assassin when you gain access to an ascendancy, which happens after beating the Labyrinth for the first time. Once you have become one with the assassin, pick up the Ambush & Assassinate, Opportunistic, Unstable Infusion, and Deadly Infusion perks on the upgrade tree.
Key item and support gems
To the great surprise of no one, the centerpiece of this build is the Frost Blades weapon. Luckily, getting these icy daggers is a cakewalk – just talk to Nessa after completing the Enemy at the Gate quest in Act 1. You won’t be able to pick the item up as a witch, marauder, or a templar – but if you’ve picked the shadow class you’ll be fine.
Regarding support gems, look to pick up the Ancestral Call so your attacks damage two nearby enemies at the same time. After that go for an Added Cold support gem to add more cold damage to your attacks. Finally, pick up a Hypothermia gem and you’ll do more damage with hits against chilled enemies, more cold damage over time, and have the chance to freeze enemies that are already chilled.
If you’re fighting a boss, consider swapping out Hypothermia for a Ruthless gem and every third attack you do will deal a lot more damage.
![Poe Dualist Dmg Build Server Poe Dualist Dmg Build Server](https://odealo.com/upload/images/article/poeperforate_5d42c6ef2b78c_l.jpg)
Armour and stats
Apart from the Frost Blades, there are not any items you strongly need for this build – you mainly want to focus on the stats that come with them. First and foremost, try and get at least 300 accuracy on one piece of gear. We’d recommend an amulet or a ring.
- Helm – Starkonja’s Head is a nifty option as it increases your evasion if your health is low, allowing you to make a timely get away. It’s also a chuffin’ bear’s head, which is pretty neat
- Ring – you’ll want to chase life or resistance here but elemental damage with attacks and accuracy is fine, too
- Amulet – life is the main goal here, but elemental damage with attacks or a critical damage multiplier also works
- Chest – anything that can up your damage resistance is just fine
- Boots – life, resistance, and movement speed are the three to look out for
- Gloves – shoot for the spiked gloves base type, and then life, resistance, and attack speed stat boosters after that
- Belt – either life, resistance, or elemental damage with attacks are fine here
slayer Cyclone PoE build
Spinning is a whole lot of fun – why else would Pete Burns and Kylie make hit songs about it? – especially when doing so chops foes to bits in your wake. If that’s your kind of thing, you’ll be glad to know that this PoE build will have you twirling around like an armoured and ravenous Crash Bandicoot. The key to the build is the Cyclone ability, and we’ll scaling physical damage, life, and layers of damage mitigation where we can. That way, we’ll do plenty of damage while being able to facetank a good bit of hurt ourselves.
This is another complicated one we’re trying to break down. If you would like to see a more detailed breakdown, do check out Ahfack’s thread.
Class
The Cyclone ability can be bought from Clarissa following the Sever the Right Hand quest in Act 3. However, it’s only available to rangers, duelists, marauders, templars, and scions. Really, you could use any of those classes for this build, but we would recommend shooting for the duelist.
![Poe Poe](https://1.bp.blogspot.com/-PAQKKEuoFPA/XQsxL2DyY7I/AAAAAAAAAHc/2ZASZfbkzvsGtqr6ILqe8TEaeUflknjjACLcBGAs/s1600/Hot%2BPoE%2B3.7%2BLegion%2BDuelist%2BStarter%2BEndgame%2BBuild.jpg)
Once you’ve got your duelist up and running, pick the slayer ascendancy once you’ve completed the Labyrinth for the first time. Once you have access to its skill tree, make sure you unlock the Endless Hunger, Brutal Fervour, Headsman, and Bane of Legends nodes.
Key item and support gems
Your weapon will be the primary component for this build, as will the gems you put into it. If we’re talking endgame, then you’ll want to shoot for the Atziri’s Disfavour, which is a Vaal Axe you can obtain from beating the queen herself in The Alluring Abyss mission. If you’re looking for a more budget weapon you can get your hands on sooner, the Limbsplit is a solid option that’s obtainable at level 12. Just upgrade a unique axe with five battle born items.
The main gem you need here is the Cyclone ability, which we’ve outlined how to get above. Apart from that, we recommend the following support gems to round the weapon off:
- Fortify – supports melee attacks that aren’t supported
- Melee physical – boosts melee attack skills
- Infused channeling – supports channeling skills and protects you from damage while you use it. Though, it can not support minions that channel skills
- Brutality – buffs any skill that involves melee attacks
- Pulverize – also supports melee attack skills
Armour and stats
Much like before, no piece of armour will make or break this Path of Exile build, and it’s mainly stats you’ll be interested in. That said, there are some choice items we think really make this build sing.
- Helm – Devoto’s Devotion is a great helmet if you can get it, as it gives us a nifty buff to attack speed and movement. If it’s out of your reach, supplement a helmet with gems that buff attack speed and movement the best you can
- Rings – keep your eyes out for some Steel Rings, as they can provide buffs to life, intellect, resistances, attack speed, or melee damage. If not that, any ring that can provide those buffs works fine
- Amulets – Daresso’s Salute is by far and away the best amulet you can get for this build as it tacks on an extra two points to your range, which is lovely for cyclone. Getting it may be hard as it is part of the Anarchy League years ago, so keep your eyes peeled for something that can also help your range
- Chest – Kaom’s Heart is a popular choice for chest plate as it ups your damage resistance by a good bit. It is, however, very expensive so you may want to consider anything that comes with a high life roll
- Boots – no standouts here, just look out for boots with life or movement speed buffs
- Gloves – anything with resistance, intellect, or high life is just dandy
- Belt – The Retch is fantastic if you can get it as it boosts damage and synergises with the life-leeching capabilities we get from the slayer ascendancy quite nicely. Alas, getting it may prove bothersome as it was introduced with the Talisman League. As such, any other belt with life-leeching works well, too
Arc Elementalist build
This is another watered down version of a popular PoE build to help you get to grips with it. But, if you’d like to see a more detailed take that’s also based on the Elementalist, you can check out Enki’s, too.
Class
This build is centred on the elementalist ascendancy so you’re pretty locked in, class-wise. To get there, you’ll want to start with the witch class and then choose the elementalist skill set when you complete the Labyrinth quest. Once you have access to it work on getting the Shaper of Desolation, Beacon of Ruin, Paragon of Calamity, and Liege of the Primordial nodes.
Key item and support gems
The main component of this build is the arc spell, and you’ll more or less get it at the start of the game. Once you complete the Siren’s Cadence mission in Act 1 you’ll obtain it as a quest reward if you’re a Witch. If not, you can purchase it as a shadow or a templar from Nessa afterwords.
Here are some other key gems to look out for:
- Spell Echo – supports spell skills, making them repeat when cast
- Unleash – makes the effect of a spell reoccur when it’s cast
- Lightning penetration – any skill that hits an enemy will benefit from enhanced lightning penetration
- Critical strikes support – buffs any skill that hits enemies
- Hypothermia – increases any skill that hits enemies
Armour and stats
You’ll want to keep your eyes peeled for anything that bumps up your critical damage, mana, damage, or cast speed as a rule of thumb. Much like before, though, here are some bits of gear we like, and what stats we opt for.
- Helm – Mind of the Council is a good pick as it buffs lightning damage, and the chance of your foe getting shocked. It was, however, introduced in the Prophecy League – so If you can’t get it, opt for something that focuses on defence first
- Rings – The Diamond Ring is a great option as it boosts critical damage. If not that, then look for something with life, mana, or resistances buffs. It pops up in new leagues, so it shouldn’t be too hard to come by
- Amulets – Path of Exile’s amulets have wonderful DPS potential, so let’s lean into that here. The Onyx Amulet is one to keep in mind for that reason, and you can get one by completing the In Memory of Greust quest in Act 7
- Chest – this one isn’t too significant, make sure you have something with six gem slots so you can stack stats we mentioned before and you’ll be fine
- Boots – We’d recommend the Atziri’s Step here as it’s simple but effective with oodles of life, movement speed, and spell dodge buffs to spare. You can find the boots in the Apex of Sacrifice area
- Gloves – pick up the Oskarm gloves for a decent buff to life and spell dodge. You can get them by upgrading a pair of mitts
- Belt – we like the Cyclopean Coil here as it provides life alongside 20% damage and shock immunity. You can pick these up by defeating The Elder from the War of the Atlas expansion
And there you have it, some of the best PoE builds to get you started on the long and slippery slope that is your impending Path of Exile addiction.
These builds are by no means as detailed as some you’ll find online – rather, they’re meant to give you the basics so you can toy and experiment yourself. To that end, we wish you good luck in wrapping your head around all of this.